Studio III

october 2nd

i. update animatic

 

ii. reese rig update

after running into a couple speed bumps with my blend shapes last week, i seem to have final figured it out. as they always say, eighth times the charm. 

edit: paint weights for the jacket are not on board with the idea that they are supposed to work. looking into wire deformers and blendshaping the jacket instead.

 

iii. produciton documentation

Project Map

Task List

Shot List

Schedule

 

september 27th

i. reese rig update

 

ii. reese facial rig update

 

iii. issues to address

1. paint weights in shoulder are still a little wonky

2. pockets and buttons do not deform properly in line with the jacket

3. blend shapes cause the rig to disconnect

EDIT: Will look into old version of advanced skeleton as suggested

September 25th

i. animatic

ii. rigging test

iii. blend shapes

iv. environment 

environment concept sketch

building assets

Screenshot 2017-09-25 05.18.24.png

v. concept art

ConceptArt_01_0925.jpg

vi. style inspiration

september 20th

i. reese modeling update

ii. reese uv maps

iii. reese rig test

iv. color type

Reese_ColorPalette.jpg

september 13th

i. reese modeling update

 
 

ii. assets 

iii. environment blocking

september 11th

i. beat sheet

PUDDLE JUMPER (WT)
MAGICAL REALISM

Logline: A young girl’s walk home takes a magical turn when her imagination takes over.

  1. Opening Image: Bright red rainboots chilling in a puddle. The sidewalk is obviously wet, it has just finished raining. The puddle is still slightly wiggly because the splashing has just recently finished. Boots step out of the puddle and begin to journey down the damp sidewalk.
  2. Theme Stated: At the next puddle, girl pauses before jumping.
    1. Theme: Not everything is what it seems. Or, there is magic even in the most boring of places.
  3.  Set-up: Something curious has caught her eye as she prepares to jump.
  4. Catalyst: The puddle is full of fish.
  5. Debate: What the heck is going on in that puddle?
  6.  Break Into Two: She decides to investigate further.
  7. B-Story: N/A
  8. Fun and Games: She grabs a rock to test the puddle.
  9. Midpoint (high?): The rock turns into another fish.
  10. Bad Guys Close In: But what if she goes into the puddle instead of just a rock?
  11. All Is Lost (low?): Is the risk worth it, to see what she will become?
  12. Dark Night of the Soul: Second guessing ensues.
  13. Break Into Three: She takes the literal leap into the puddle and falls right through the nothingness.
  14.  Finale: As the water settles, a small twig twists up and out and turns into a tree.
  15. Final Image: Camera zooms out to reveal the scope of this small tree growing on a city sidewalk. It is a spark of color and life in a mechanic monotony.

ii. storyboard 2.0

iii. modeling update

September 6th

i. "Reese" Character Designs

"Reese" Sketches

"Reese" Silhouettes 

"Reese" Orthographics

Z Brush Modeling Progress

September 4th

I. Logline

A young girl's walk home takes a magical turn when her imagination takes over.

II. Genre

Magical Realism

  • matter of fact inclusion of fantastical elements into realistic fiction
  • surrealist
  • magical events in a mundane setting
  • magical aspects usually go unexplained, and the characters are not bothered by this
  • revealing the magic in the ordinary
  • heightened awareness of mystery

III. Character

  • Reese, age 5-7
  • Physically, Reese changes from a girl into a tree
  • Emotionally, Reese moves from bored and solemn to curious and excited
  • The development allows the audience to connect to her imagination and the magic she sees in the world around her, even if it's only a brief reprieve from reality

IV. Audio

V. storyboard

vi. concept art